Available for both Survivor and Killer as separate settings.Located in the Options menu under “Controls”.To end the interaction, you will need to press the interaction button a second time (or use the “Run to Cancel” option detailed below!).When set to Toggle, you no longer need to hold the interaction button for interaction (Fixing generators, healing, kicking generators, etc.).New Feature: Interaction Behavior – Hold / Toggle.Hit feedback has been adjusted to reduce the frequency of visual feedback in the case of a rejected hit (especially for instances of Dead Hard)ĭev Note: This won’t eliminate all instances of VFX / SFX feedback when landing a rejected hit, but it should reduce it for most cases where the players have a decent connection to the server.Fixed some specific vulnerabilities that could be abused by cheaters.With this in mind it could be described quite violently. It is actually ripping the target apart at the molecular level. So while the description may be a bit lackluster and imply the target matter's connectivity/bonding properties are simply failing (turning to dust, ever slowly trickle water on a sandcastle?), I focus on the damage type. Maybe the strength of the magic itself holds them in place and slightly aloft as the body convulses/goes limp before staggering back into place.īack to Disintegrate. Externally I guess this one is hard to pin down without having them fall prone. Maybe a healthy dose of nausea either way, as your senses try to stabilize. So maybe imagine an intense surge/overload (the searing pain from FoD spell description) or the exact opposite (sudden numbness, blindness, limpness) a "brown-out" if you will. Our central nervous system runs off electrical impulses. Finger of death I would consider is just a swift snuffing out (or drain) of the life force, perhaps no real physical indication of damage at all. I'm a fan of your description - causing them to necrotize and shrivel up particularly fast - for blight in particular. As necromancy, Blight/Finger should be horrific and chilling to behold. So Disintegrate is a fun one by comparison (I mean they are all fun) but particularly Disintegrate is going to be different from Blight/Finger as it is a different school and damage type. In the end, just describe it in whatever way your mind takes you, the description is what fuels the imagination of those around you, so show your personal flair and have fun It is still fun to have the small beam destroy a large chunk of a building.įinger of Death- This one is more personal, but I like to think of a dark, necrotic shroud veiling the casters hand or an ethereal skeletal hand superimposing itself over the pointing hand. Well, Personally I have three different ways of visualizing those three in my head:īlight- because it is just a saving throw, I don't visualize anything coming from the direction of the caster, but perhaps they do a hand movement similar to clenching their fist or whatever you deem fitting, and then the target shriveling/cracking/dry out.ĭisintegrate- This is the only one I describe as a thin green beam, as per description of the spell. This is an awesome spell, but one I struggle a little bit to describe visually while also distinguishing it from finger of death and even disintegrate, all three of which I usually describe as a sickly gray-green ray striking at a target and causing them to necrotize and shrivel up particularly fast.Īnyone have any suggestions on distinguishing descriptions between each? How do you describe Blight?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |